50 Reasons to Anticipate the Release of the 2024 ‘Dungeons and Dragons’ Core Rulebooks

The 50th year of Dungeons and Dragons is upon us, and it coincides with the 10th anniversary of the 5th Edition of the game. To mark the occasion, Wizards of the Coast is releasing an updated trio of core rulebooks. After speaking with game designers such as Chris Perkins and Jeremy Crawford, this writer would like to share the 50 reasons they are excited for the release of the D&D Core Rulebooks (2024).

Continue Reading

Breaking—Preorder ‘The Making of the Original Dungeons and Dragons’ to Discover the True History of ‘Dungeons and Dragons’

Starting today, you can pre-order your copy of ‘The Making of the Original Dungeons and Dragons,’ a massive tome full of exclusive original documents that Wizards of the Coast has never shared before. Discover how the iconic ability scores were selected, see hand-written notes from wargaming luminaries, and get the complete original rulesets for the world’s greatest tabletop roleplaying game.

Continue Reading

‘Munchkin Big Box’ Hits BackerKit

The fan-favorite satirical board game ‘Munchkin’ has a new product on the line, and it’s a BIG one. Funding through Backerkit, the ‘Munchkin Big Box’ doubled its funding goal in the first 15 minutes of the campaign, promising plenty of room for stretch goals and guaranteeing all backers will have a funded project in the end. Read on to learn more about what is included, how much it costs, and more!

Continue Reading

‘D&D’ Now Available to Washington Library Patrons

Geeks in Washington State rejoice, for ‘Dungeons and Dragons’ is now available in every library system in the state. This brings the wonder and educational value of ‘Dungeons and Dragons’ to young players, elderly players, the unhomed, and everyone one else in the state. This is a significant win for advocates for RPGs in educational settings, but there is more work to be done.

Continue Reading

Introduce DnD Newbies to Magic Items with ‘Artificers and Alchemy’

 There’s a new addition coming to the Young Adventurer’s Guide series we covered in the fall, this time focusing on artificers, potions, and magical items. Young players needing a more approachable entrance to D&D than the rules-dense and text-dominated core rulebooks can explore some of the most iconic weapons, armor, and characters Dungeons and Dragons has […]

Continue Reading